Codes of Honor

CHIVALRY
1. To serve one’s church and king in valor and faith.
2. To protect and give succor to the weak and defenseless.
3. To speak no lies or the giving of wanton offense.
4. To do what is right because it is right.
5. To fight with honor and not use underhanded tactics.
6. To protect the honor of you and your order.
7. To treat others with respect
8. To preserve to the end any enterprise endeavored.
9. To never refuse challenge from an equal.
10. To never turn the back upon a foe.

BUSHIDO
1. Set lies aside. A samurai does not make honesty or justice a matter for debate. There is only truth and falsehood; justice and injustice.
2. A samurai is neither a bully or brute killer. He must treat his enemies with courtesy.
3. Only fear of death can destroy life; the samurai replaces it with an understanding of danger.
4. Praises and curses is not what defines honor; the samurai reserves judgement for himself.
5. Just as the farmer does not grow crops merely to fill his own belly, the warrior does not fight for himself alone. A samurai must be constantly aware of the duty to protect others.
6. A samurai’s words and his actions are one and the same. To ‘promise’ would be redundant.
7. Actions and their consequences define those who take them. The samurai’s loyalty to those that he guards for is unshakeable.

CODE DUELLO
1. Fight only to defend your honor, that of your country and family, and those that can’t defend themselves.
2. One may not duel an individual greatly above or below one’s social station (gentlemen may not fight a servant, for example).
3. Duels between allied soldiers are forbidden during wartime.
4. Allow no insult to pass unchallenged. Challenges must be issued in public, directly to the person who caused the offense. Those who refuse both apology and duel must be scorned as cowards and not associated with.
5. A duel is not honorable unless it is agreed to by all parties. An honorable offer of restitution must be accepted.
6. The challenged party may choose the weapons used. The challenger has first choice of location. Both shall provide one trusted individual to act as go betweens and insure the duel is fare.
7. If acting as a second, it is your duty to behave with fairness and prevent cheating by either party.
8. The manner in which a duel is conducted is as important as it’s outcome. Do not engage in cheating or use disreputable tactics.
9. When the duel is done, the matter is settled and both winner and loser should be respected for their courage.

DRENGSKAPR
1. Your name is all that remains after your death. Always be mindful of your reputation. Protect it and that of your relatives and followers. Let no injury or insult to them go unanswered.
2. Break no Oath.
3. Do not associate with outlaws.
4. Honor the gods with sacrifice after both success and failure.
5. Uphold the local laws. Let each say his piece, and arbitrate quarrels with fairness.
6. Do not pursue a duel or feud until a just offer of wergild (blood money) is offered and refused.
7. Do not deny an honorable enemy an honorable end.
8. Show hospitality to any man who is not an outlaw. Do not allow your guests to be mistreated or abused.
9. Be cheerful in the face of adversity. Do not complain about hardships, and welcome danger as a chance to prove your worth.
10. A drengr’s wealth is measured by gifts, not horde. Do not keep more gold than you need.

XIA
1. Material possessions are a burden. Do not keep more than you need.
2. Help the needy. Spiritual or moral assistance is as important as physical aid.
3. Uphold the truth and defeat lies. Always keep your word and see that promises are fulfilled.
4. Seek perfection in your art, but do not boast about your abilities and virtues.
5. Show respect to all you meet-especially those unworthy of it.
6. Comrades should be treated as brothers and sisters. Their family is your family.
7. You own the consequences of your actions. A deed is not ‘done’ until it’s consequences are fully played out.
8. Do not kill unless absolutely necessary.

CODE PIRATICUS

1. Operate only with a signed contract detailing the venture’s aims and division of the spoils. All members must sign of their own free will without threat or force.
2. Attack only the acknowledged enemies of your nation or race, or those you are authorized to attack under a letter of marque.
3. Every member has a vote in the affairs of the crew and an equal entitlement to equipment and provisions.
4. Obey the captain and officers if they are acting within the rules set down.
5. Disputes between comrades may only be resolved by violence with the agreement of all involved. Duels are to be conducted at an appointed place and time, never aboard a ship.
6. Never desert your ship or comrades in battle. Comrades are your brothers and sisters until their names are struck from the articles. Treat them accordingly.
7. Wounded companions are to be given appropriate compensation for any permanent injuries.
8. Accept surrender when it is offered. Captives must be treated well and freed when ransomed.

Codes of Honor

SAGA toon toon